IRL Games
Games you can run in a driveway, a backyard, or the strip of grass by the park. Every one is a game your family already half-knows, with one rule changed to make it worth a grown-up's time.
-
Fetch Quest
Coplay Original
You are not a player, you are the quest giver. You call the quest, they run it, and you inspect the haul and reject what does not match. That last part is the whole game.
5 min Ages 3+ Park or backyardParent effortParent sitsBringNo kit -
Tower Defense
Coplay Twist
It is the tower defense genre played with bodies. One defender, a wave of attackers, and the moment the tower falls the roles flip. Nobody defends for long.
10 min Ages 4+ Backyard or parkParent effortYou run tooBringFrisbee -
Respawn
Coplay Twist
Getting caught is not out, it is a timeout, and one good kick respawns every player at once. That is why the guard can never relax.
15 min Ages 4+ Best with a crewParent effortMediumBringKickball -
Level Up Limbo
Coplay Twist
The rope holder shouts UNDER or OVER at the last second, so you cannot plan your move on the walk in. It stops being a flexibility contest and becomes a reaction game, which means the least bendy kid can win.
5 min Ages 3+ AnywhereParent effortParent sitsBringJump rope -
Loot Drop
Coplay Original
The circles get smaller as they get more valuable, so throwing hard is the losing strategy. The smallest one is the legendary drop.
10 min Ages 3+ DrivewayParent effortParent sitsBringFrisbee -
Seven Levels
Coplay Twist
The original counted reps downward while difficulty went up, which is why nobody could ever explain it. We rebuilt it as seven named levels, one clean rep each. You always know exactly what level you are on.
10 min Ages 5+ Needs a wallParent effortParent sitsBringKickball -
Rhythm Rope
Coplay Twist
It is a rhythm game. The turners hold a beat, a caller shouts combos, and the whole group builds one shared streak. A miss resets everybody, which is what makes them care about somebody else's turn.
10 min Ages 5+ Needs two turnersParent effortMediumBringJump rope -
Lava Hopscotch
Coplay Twist
The grid turns against you. Every round somebody adds one lava square, so the same grid gets harder and harder until nobody can clear it.
10 min Ages 3+ Driveway or dirtParent effortParent sitsBringNo kit -
Sardines
Coplay Classic
Finding someone means going quiet and joining them instead of shouting. The hiding spot gets funnier as it fills up.
10 min Ages 3+ Park or backyardParent effortParent hidesBringNo kit -
What's the Time, Mr. Wolf
Coplay Classic
The tension does all the work. The wolf stands still until the very last second, so the adult barely moves while the kids do the running.
5 min Ages 2+ Grass or open spaceParent effortParent is the wolfBringNo kit -
Camouflage
Coplay Twist
Hiding is not how you win, getting back to base is. So every round makes a kid trade a safe spot for a riskier one, on purpose.
10 min Ages 4+ Park or backyardParent effortParent sitsBringNo kit -
Mountains vs Valleys
Coplay Classic
Nobody is ever out and every flip counts, so the smallest player on the field matters as much as the fastest. And when the clock stops, the round is over.
5 min Ages 3+ Park or backyardParent effortYou run tooBringDisc cones -
PDQ
Coplay Twist
Every jump is a chance to tag a shoe. Touch the side of someone’s shoe with yours, and littles can crouch and tag with a hand.
10 min Ages 4+ Park or backyardParent effortYou jump tooBringNo kit -
Laser Heist
Coplay Twist
It is a heist. Every thief carries a gem past the security laser, and a touch sends that gem back. Get every gem across before the song ends.
10 min Ages 3+ Park or backyardParent effortYou hold the ropeBringRope and gems -
Co-op Carry
Coplay Twist
Co-op mode. Two players, one thing to carry, no hands, and the caller keeps changing how you hold it. Every delivery counts for the team.
10 min Ages 3+ Park or backyardParent effortYou play tooBringBalloon or ball -
Lane Change
Coplay Twist
Three colored lanes, and a caller who fakes you out by calling the lane you are already in. Hop the wrong way and you join the judges.
5 min Ages 3+ Park or backyardParent effortYou call itBringRope or cones -
Order Up
Coplay Twist
You are waiters. The plate is a frisbee balanced on an upright pool noodle, and the farther from the plate you hold the noodle, the more it wobbles.
10 min Ages 3+ Park or backyardParent effortYou race tooBringNoodle + frisbee -
Speed Clean
Coplay Twist
It is cleanup day, and you clean by throwing your mess over the fence into the other team’s yard. When the timer stops, the tidiest yard wins.
5 min Ages 3+ Park or backyardParent effortYou throw tooBringSoft balls + rope -
Lava Spots
Coplay Twist
Use the Coplay Digital Dice to roll unique moves. Nobody is ever out: fall in and you hop back to your last dot.
10 min Ages 3+ Park or backyardParent effortParent sitsBringSpot markers -
Blob Tag
Coplay Twist
It is Team Blob against Team Not Blob, and the music is the clock. When it stops, everyone counts, and the blob has to outnumber you to win.
10 min Ages 3+ Park or backyardParent effortYou’re in the blobBringMusic or a timer