Grounded in
Hide and seek, with the seeker nailed to one spot and never allowed to get up.
The Coplay twist
Hiding is not how you win, getting back to base is. So every round makes a kid trade a safe spot for a riskier one, on purpose.
Coplay Twist
Hide and seek, with the seeker nailed to one spot and never allowed to get up.
Hiding is not how you win, getting back to base is. So every round makes a kid trade a safe spot for a riskier one, on purpose.
๐
Still ahead: how to play in full, what counts as spotted, why it's good for them, and how to scale it from one kid to a crew โ plus every other IRL game, script, and guide in the library.
Become a memberThe seeker sits at base, closes their eyes, and counts to twenty out loud. โฆ
Low crawling, slow creeping, and freezing halfway through a move. โฆ
You seek, they sneak. โฆ